Kompetisi Rules 2026

GDSI
RULES

Regulasi lengkap untuk kompetisi drifting. Mencakup aturan ban, kriteria mobil, sistem penilaian UDSM, dan format pengiriman video.Full regulations for the drifting competition. Covers tire rules, car criteria, UDSM scoring system, and video submission format.

check_circle 100 Poin Penilaian100 Scoring Points
check_circle UDSM Telemetry
check_circle Tandem BattleTandem Battle
tire_repair

Tire Regulation

Spesifikasi ban berdasarkan bobot kendaraanTire specs by vehicle weight

Bobot KendaraanVehicle Weight Ring LebarWidth Aspect
1000 - 1119 Kg 17 305 35
1120 - 1209 Kg 18 305 35
1210 - 1299 Kg 19 305 35
1300 - 1349 Kg 19 315 35
1350 - 1399 Kg 19 325 35
1400+ Kg 19 335 35
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CATATANNOTE

Player dilarang menambah bobot mobil. Bobot yang tertera adalah bobot final kendaraan.Players may not add vehicle weight. Listed weight is the final vehicle weight.

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Kriteria MobilCar Criteria

Aturan modifikasi dan daftar mobil terlarangModification rules and banned vehicle list

shield Aturan Modifikasi

  • cancel Dilarang menggunakan body kit dash bar (bukan body cut)Dash bar body kits are prohibited (body cut is allowed)
  • cancel Fitment suspensi dilarang rally lookSuspension fitment in rally look style is prohibited
  • check_circle Wajib menggunakan banner panitiaMust display the official committee banner

block List of Banned Cars

1. BlackJackX22 BANNED
2. Prestigo (Lamborghini) BANNED
3. Black Jack F150 BANNED
4. X-Truck BANNED
5. Racenova BANNED
6. Flanker F BANNED
7. Hotrod BANNED
8. Devil BANNED
9. Spyder BANNED
10. Cargo BANNED
11. Glider BANNED
12. Kei Truck BANNED
13. Betsy BANNED
14. Hummel BANNED
15. Porsche BANNED
16. Sterling BANNED
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CATATAN PENTINGIMPORTANT NOTE

Selama balapan berlangsung player dilarang menambah Horse Power (HP) dan dilarang mengganti mobil & mesin. Mobil dan mesin diharuskan sama pada saat qualify.During the race, players may not increase Horsepower (HP) or change their car & engine. Car and engine must remain the same as during qualifying.

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Kriteria PenilaianScoring Criteria

Sistem UDSM (Universal Drifting Scoring Method)UDSM (Universal Drifting Scoring Method)

40
Garis (Line)
Telemetry UDSM
40
Sudut (Angle)
Telemetry UDSM
20
Gaya (Style)
Juri ManualManual Judging

1. Garis / Line

40 POIN
Bobot 40%

Zona diisi oleh garis luar bodi kendaraan (bumper depan/belakang) atau jarak sumbu roda kendaraan (ban depan/belakang).The zone is filled by the outer body line of the vehicle (front/rear bumper) or the wheelbase distance (front/rear tires).

Zona dengan objek berbatasan:Zone with boundary objects: Garis luar bodi kendaraan digunakan untuk menentukan persentase zona terisi.The outer body line is used to determine the percentage of the zone filled.

Zona tanpa objek:Zone without objects: Jarak sumbu roda kendaraan digunakan untuk menentukan persentase zona terisi.The wheelbase distance is used to determine the percentage of the zone filled.

do_not_disturb_on Penalty

Area Terlarang virtual ditempatkan di luar batas zona. Jumlah area Terlarang yang terisi akan dikurangkan dari area zona yang terisi.A virtual Forbidden Area is placed outside the zone boundaries. The amount of filled Forbidden Area is subtracted from the filled zone area.

Contoh Perhitungan (4 Zona)Calculation Example (4 Zones)

Z1: 90% - Terlarang 0%OK
Z2: 75% - Terlarang 0%-25%
Z3: 100% - Terlarang 80%= 20%
Z4: 50% - Terlarang 0%-50%
Total: 58,75% dari 40 poinTotal: 58.75% of 40 pts = 23,5

2. Sudut / Angle

40 POIN
Bobot 40%

Sudut kendaraan dicatat dari garis "Start yang Dinilai" hingga garis Finish dengan kecepatan yang berkelanjutan dan konsisten.The vehicle angle is recorded from the "Scored Start" line to the Finish line at a continuous and consistent speed.

Formula:

Rata-rata sudut drift setiap pengemudi dihitung dari sampel data nilai Sudut kendaraan, dibagi dengan jumlah sampel. Kemudian diskalakan berdasarkan nilai maksimum yang ditentukan oleh Formula DRIFT.Each driver's average drift angle is calculated from vehicle angle data samples, divided by the number of samples. It is then scaled based on the maximum value set by the DRIFT Formula.

calculate Contoh PerhitunganCalculation Example

Sudut Drift Rata-rata Maksimum:Maximum Average Drift Angle: 50°

Peserta mencapai:Participant achieved: 25°

25 dari 50 = 50% skor

50% dari 40 poin =50% of 40 pts = 20 poinpts

3. Gaya / Style

20 POIN - JURI
Bobot
20%

add_circle POSITIVE EXAMPLES

  • check Kontrol roda depan yang presisi dan stabilPrecise and stable front wheel control
  • check Berkendara dengan sudut besar sambil mempertahankan kecepatan konsistenDriving at high angle while maintaining consistent speed
  • check Perubahan cepat menuju sudut saat awal dan transisiQuick angle change at initiation and transition
  • check Penggunaan handbrake dan rem kaki kiri yang presisiPrecise use of handbrake and left-foot braking
  • check Penggunaan throttle (gas) yang kuat tapi tetap terkontrolStrong but controlled throttle application
  • check Wheelbase tetap berada di jalurWheelbase stays on the line

remove_circle DEDUCTION EXAMPLES

  • close Gerakan roda depan yang berlebihan dan tidak stabilExcessive and unstable front wheel movement
  • close Berkendara dengan sudut kecil (shallow angle) dan/atau kecepatan tidak konsistenDriving at shallow angle and/or inconsistent speed
  • close Inisiasi dan transisi yang lambat atau kurang agresifSlow or under-aggressive initiation and transition
  • close Penggunaan handbrake berlebihan dan rem kaki kiri terlalu dominanExcessive handbrake use and over-reliance on left-foot braking
  • close Penggunaan throttle yang tidak halus / tidak konsistenRough or inconsistent throttle application
  • close Ban keluar (1x, 2x, 3x) dari zona penilaian telemetryTires leaving (1x, 2x, 3x) the telemetry scoring zone
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Kriteria TandemTandem Criteria

Penilaian Lead dan ChaserLead and Chaser Scoring

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LEAD

Pembalap TerdepanLead Driver

TujuanObjective

  • Menjalankan putaran utama sebaik mungkinExecute the main run as perfectly as possible
  • Garis, sudut, inisiasi, transisi sesuai arahan juriLine, angle, initiation, transition per judges' direction
  • Putaran yang dapat dikejar (chase-able)A run that is chase-able
  • Mengikuti PETA MOMENTUMFollow the MOMENTUM MAP

Kompromi (Penalti)Compromise (Penalty)

  • Sudut lebih kecil dari lintasan sempurnaAngle smaller than the ideal run
  • Garis lebih sempit dari lintasan sempurnaLine narrower than the ideal run
  • Transisi burukPoor transition
  • Menjauh dari chaser yang mengkompromikan garis/sudut/gayaMoving away in a way that compromises line/angle/style
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CHASER

Pembalap PengejarChase Driver

TujuanObjective

  • Memulai paling lambat dari leadStart no later than the lead
  • Mempertahankan jarak dekat selama mungkinMaintain close proximity as long as possible
  • Menyamai atau melampaui sudut leadMatch or exceed the lead's angle
  • Meniru transisi dan jalur leadMirror the lead's transition and path
  • Tetap drift hingga garis finisMaintain drift until the finish line
  • Memiliki pengetahuan tentang kecenderungan pesaingKnow the competitor's tendencies

Kompromi (Penalti)Compromise (Penalty)

  • Menipu jalur dibandingkan leadTaking a deceptive line vs. the lead
  • Sudut lebih kecil dari leadAngle smaller than the lead
  • Waktu dan lokasi memulai burukPoor start timing and positioning
  • Transisi tidak mengikuti leadTransition does not follow the lead
  • Tidak mempersiapkan diri / tidak tahu karakteristik leadNot prepared / unaware of lead's characteristics
videocam

Format Pengiriman VideoVideo Submission Format

Spesifikasi rekaman untuk qualifyRecording specs for qualifying

tv

ResolusiResolution

720p

Min. 30 FPS

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KameraCamera

3

Wajib Kamera 3Required: Camera 3

smoke_free

Tire Smoke

OFF

DimatikanTurn Off

analytics

Telemetry

ON

Wajib AktifMust Be Active

help

Ada yang Kurang Dimengerti?Something Unclear?

Jika ada hal yang kurang jelas dari regulasi di atas, silakan tanyakan langsung pada panitiaIf anything in the rules above is unclear, contact the committee directly.

info Hubungi Panitia GDSIContact GDSI Committee